At level 130, a Jester can progress to their 3rd job change: the Harlequin. Masters of quick-strike combat, Harlequins rely on their exceptionally high Critical Hit Rate and devastating specialized skills to end battles almost as soon as they begin.
Harlequins continue the combat traditions of the Jester but with even greater lethality.
Primary Weapons: Yo-Yos.
Secondary Weapons: They may use Bows, but like the Jester before them, they will not have access to their job-specific skills while doing so.
Harlequins double down on the high-speed, high-crit nature of the Acrobat tree.
Primary Stat: STR (Strength)
Why: Essential for maximizing the raw power of their sneaky, high-damage strikes.
Secondary Stat: DEX (Dexterity)
Why: Jesters and Harlequins receive significantly more Critical Hit Rate from DEX than other classes. High DEX ensures you hit often and crit constantly.
Tertiary Stat: STA (Stamina)
Why: Provides a health cushion for survivability, as you will still be fighting in melee range without a shield.
Harlequin skills focus on tactical positioning and enhancing combat efficiency over short durations.
| Skill | Weapon | Level | Description |
|---|---|---|---|
| Harlequin's Greeting | Yo-Yos | 130 | A sneak attack that delivers a powerful blow to the rear of your target. |
| Minds Eye | Yo-Yos | 130 | Increases your Hit Rate for 5 minutes. |
| Pandemonium | Yo-Yos | 130 | A ranged attack that triggers a magical explosion upon striking the enemy. |
| Whisper Dodge | Yo-Yos | 130 | Increases your melee block rate for 5 minutes. |