Promoting from a Mercenary at level 60, the Knight is the premier tank of Madrigal. Known for receiving the most health points per stamina point in the game, well-built Knights act as "human meat shields" for their allies.
Knights focus on massive two-handed weaponry to deliver heavy blows while maintaining their defensive stature.
Primary Weapons: Two-Handed Swords and Two-Handed Axes.
Shields: Knights may not use Shields.
The decision between a sword and an axe usually comes down to whether you want to focus on Single-Target DPS (1v1) or Maximum Tanking/AoE.
| Feature | 2-Handed Swords | 2-Handed Axes |
|---|---|---|
| Primary Benefit | Higher 1v1 DPS | Higher Health (HP) |
| Combat Style | Faster attack speed and higher consistent damage for single targets. | Slower, heavier hits with a massive boost to survivability. |
| Secondary Effect | Generally better for "gianting" or solo leveling. | Generally better for "meat-shield" tanking in parties. |
Because their primary role is to absorb damage, the Knight build leans heavily toward survivability.
Primary Stat: STA (Stamina)
Effect: Increases total HP and Defense.
Why: Knights receive the highest HP scaling from STA of any class, making it their most vital stat for tanking.
Secondary Stat: STR (Strength)
Effect: Directly increases the damage of two-handed weapon strikes and skills.
Why: Provides the necessary power to clear monsters, especially when using Area of Effect (AoE) skills like Power Stomp or Power Swing.
The Knight's toolkit is a mix of high-damage single-target strikes and powerful AoE abilities designed to manage large groups of enemies.
| Skill | Weapon | Level | Pre-Skill | Description |
|---|---|---|---|---|
| Charge | 2H Swords | 60 | Sword Mastery 3 | A powerful, upward strike on a selected target. |
| Pain Dealer | Axes | 60 | Axe Mastery 3 | A powerful downward strike that lowers the target's defense. Requires a two-handed Axe. |
| Guard | No Pref | 62 | None | Increases defense by lowering attack power. Requires a two-handed weapon. |
| Earth Divider | 2H Swords | 65 | Charge 4 | A powerful downward strike that hits monsters in front of you (AoE). |
| Power Stomp | Axes | 65 | Pain Dealer 4 | Pounds the ground to stun nearby enemies (AoE). Requires a two-handed Axe. |
| Rage | No Pref | 65 | Guard 5 | Increases striking power and HP while lowering defense and accuracy. Requires a two-handed weapon. |
| Pain Reflection | No Pref | 70 | Rage 4 | Reflects a portion of the damage received back at the enemy. |
| Power Swing | No Pref | 75 | Pain Reflection 7 | Flourishes a weapon to strike enemies with knockback (AoE). Requires a two-handed weapon. |
| Special Two-handed Mastery | No Pref | 60M | None | Increases overall damage when using any two-handed weapon. |
| Drawing | No Pref | 120H | None | A utility skill that pulls your target directly to you. |