At level 130, a Ringmaster can advance to their 3rd job change: the Seraph. Continuing the legacy of the Ringmaster, Seraphs are the ultimate healers of Madrigal. They provide even more potent buffs and beneficial skills, making them one of the most highly desired classes for any group.
Seraphs utilize specialized tools to deliver high-level restorative and protective magic.
Primary Weapons: Sticks are the primary requirement for channeling Seraph-specific skills.
Secondary Weapons: Seraphs can equip Knuckles, but they will lose access to their Seraph skills while doing so.
Shields: They may use Shields specifically when they have Knuckles equipped.
Building a Seraph remains focused on maximizing the effectiveness of their supportive spells.
Primary Stat: INT (Intelligence)
Why: Crucial for increasing the potency of healing spells and extending the duration of their vast array of buffs.
Secondary Stat: STA (Stamina)
Why: Provides the necessary survivability to stay alive during high-level encounters where Area of Effect (AoE) damage is common.
Seraph skills offer advanced healing over time, movement speed enhancements, and powerful defensive barriers for the entire party.
| Skill | Weapon | Level | Description |
|---|---|---|---|
| Breath of Life | Sticks | 130 | Recovers target party members' HP over a predetermined amount of time; skill level determines healing length (AoE). |
| Divine Prosperity | Sticks | 130 | Increases the Max HP of your party members for 5 minutes (AoE). |
| Heavens Step | Sticks | 130 | Increases the moving speed of your party members for 5 minutes (AoE). |
| Priest's Grasp | Sticks | 130 | Grants the caster a chance to stop an enemy in their tracks (Single Target). |
| Raiment of Rhisis | Sticks | 130 | Increases the defense of your party members for 5 minutes (AoE). |
| Soul of Rhisis | Sticks | 130 | Casts a protective shield that absorbs PVP damage for 5 minutes or until max damage is absorbed. |