At level 130, a Knight can progress to their 3rd job change: the Templar. Templars are the ultimate evolution of the tanking path, designed to absorb vast amounts of damage from masquerpets. Their high stamina build makes them the ideal "meat shield" for high-level content.
Templars retain the heavy weaponry of the Knight but gain more versatility with one-handed options and shields.
Primary Weapons: Two-Handed Swords (DPS) and Two-Handed Axes (Tank).
The Templar build focuses almost entirely on survival to fulfill its role as a primary tank.
Primary Stat: STA (Stamina)
Why: High stamina is the most common and effective build for this class, providing the massive HP pool and defense needed to tank the game's strongest monsters.
Templar skills focus on crowd control, advanced threat management (aggro), and area-of-effect damage.
| Skill | Weapon | Level | Description |
|---|---|---|---|
| Dead Man's Lure | No Preference | 130 | Increases the chance that a target creature will focus attacks on you; only works on monsters in Ankou's Asylum. |
| Heart of the Tower | No Preference | 130 | Increases defense for 5 minutes; defense amount scales with the number of Skill Points used. |
| Maelstrom Strike | 2H Axes | 130 | A devastating circular attack that harms all nearby enemies (AoE). Requires a 2h Axe. |
| Shield Bash | Shields | 130 | Attacks a target with your shield, with a chance to stun the enemy. Requires a shield. |
| Sky Splitter | 1H Swords | 130 | A powerful downward slash. Requires a 1h Sword. |
| Templar's Call | 1H Swords | 130 | Drags a target enemy to you and increases aggro; aggro function only works in Ankou's Asylum. Requires a 1h Sword. |